Guardian build kotor.

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Guardian build kotor. Things To Know About Guardian build kotor.

The best powers in the game are unavailable to cast to those wearing armor. I personally think the strongest builds are Scoundrel 7->Consular. Focus on speed, valor, heal, some sort of crowd control (wave, insanity, stasis) and throw in force breach for tougher endgame segments. Anything else is up to you.This build is the culmination of nearly 20 years of KOTOR fandom and hours spent theorycrafting and testing. Objective: Create a powerful character build capable of tackling any challenge, including solo runs on Impossible difficulty. Offensive Strategy. To win a war, we must defeat the enemy. Our ability to do so is crucial.Scout/Guardian build recommendations. So I played KotOR probably like a decade ago. I was around 14, didn’t know what I was doing as I didn’t really understand the background mechanics of the stats in the game. So I just looked up a surefire build online and pumped skill points into whatever it said and chose whatever feats I wanted.Go to kotor r/kotor • by WrongTest. Help with Soldier/Guardian build for Repair . Hi there, I have a level 8 Soldier / level 3 Guardian with 0 points in Repair so far, no Gear Head feat, and I'm wondering if it's simply too late for me to get enough points into Repair (even with items that add to this, and Force powers that temporarily boost ...

Which is fine for the mechanics of KotOR II between a x1.5 Strength (STR) multiplier for single weapons and the Dueling feat. So we can suggest the following. Guardian -> Sith Marauder. 14 STR 12 DEX 14 CON 14 INT 10 WIS 14 CHA. The attribute spread above emphasises his strengths and high enough CON for implants .Brute Guardian Build. By Flipped_StuG. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. 2.

Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: The

No matter what your religion - or lack thereof - it's useful to keep an open mind about the possibility of a spirit guardian. Let's identify yours! Advertisement Advertisement The ...This build is a combination of the scout and guardian class ( for force jump ). Players will want to focus on Charisma, Dexterity, and Wisdom primarily. This build …If you're doing Soldier/Guardian, the only thing you're trading off for going more levels of Soldier is less force powers (and points). But you do gain more feats. And for a lightsaber-focused build, I think there is merit to going that direction. You could go 4/16 and trade off 2 powers from 2/18 and gain a feat (12 vs 11), while keeping your ...-- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going to make a pure soldier/J...

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Scout/Guardian build recommendations. So I played KotOR probably like a decade ago. I was around 14, didn’t know what I was doing as I didn’t really understand the background mechanics of the stats in the game. So I just looked up a surefire build online and pumped skill points into whatever it said and chose whatever feats I wanted.

Jedi Guardians gain the Force Jump feat automatically. This feat allows them to instantly close the distance and attack an opponent within 10 metres. Jedi Guardians …Mace Windu. Mace Windu, a legendary Jedi Master who was an outstanding warrior and was widely considered one of the greatest swordsman ever in the Jedi Order, arguably second to Yoda in force abilities. Starting off with your character, I would say Soldier/Guardian is the best and most logically class choice for Windu. It's a bad Battle Meditation. +2 Defense at Level 1. The other prestige classes also give +2 Defense at Level 1. The Defense growth is slower than that of your base or other prestige classes. About the only justification for the Master class is that you try to maximize your WIS score. Now, while it comes more naturally for a Consular/Master ... Ultimate Companion Builds. This has most likely already been done before in the years since these games released, but I can't find it easily. Everyone and their grandmother has discussed their preferred PC builds and debated over which is the most brokenly overpowered. Today I wanted to try something different.Pick Guardian or Sentinel. Guardian is the pure lightsaber combatant, while Sentinel is more well-rounded and versatile. In K1, start the game as a Soldier or Scout. Attributes. If you just want to swing a lightsaber, and you don't care about anything else, take Strength up to 18, and divide your remaining points into Dexterity and Constitution.

At level 1 a 10 int scout starts with 12 skill points. You can put four points into repair then, and then save the remaining skill points for a later level. When you become a Jedi you automatically gain persuade proficiency, and can put all your saved up points into it.Build help- Scout/Guardian. Hello all, Getting back into this game because it’s awesome but I would like some assistance with my build. So I’m primarily going for a melee build but I want force powers as well for buff and stunning enemies. Here’s my starting attributes: STR-14 DEX-14 CON-12 INT-10 WIS-14 CHA-14.Technically, 2-handed is better. You sacrifice a small amount “to hit” even with it mastered, but it is a really good feat. I personally prefer Dueling, as you get bonuses to your attack AND defense with it, and if you’re going with a Soldier/Guardian build, you won’t need the extra lightsaber to one-shot literally everything in the ...Scout/Guardian build. I'm looking for some feedback and help for filling in the holes. More STR less INT. You don’t need more than 8 or 10 int depending on how much you want to min max. 10 and you can max both repair and persuade (if waiting til Jedi) I believe. Then put extra into STR since you’re a guardian.This guide assumes you've played or watch the LP of KOTOR 1. Also get TLSCRM for cut content. Starting Class. In KOTOR 2 you select 3 classes to choose from. Unlike KOTOR 1, you immediately start off as a Jedi. The starting classes are Guardian, Sentinel, and Consular. Guardian: This class gets a lot of HP and feats early on.Nachos = $3, Nachos con queso = $5, Champion Dos Nachos = Priceless. mark632 15 years ago #3. I didn't see the pure warrior build that you mentioned, so I may make a few assumptions about your build. Feel free to ignore points that do not reflect your actual build.

Probably one of the best builds possible. High defense, high damage, especially with sneak attack. You even get a decent amount of skills in the early game, including persuade on Taris. Guardian can become a good caster if built right and gear plus force buffs can take your physical attributes to insane levels. Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ...

JarOfTach 11 years ago #2. Soldier-Guardian is easily the strongest pure fighter you can get with the class combinations, and it's going to net you the most Feats. I would recommend saving one level on Taris, though, and switching to Guardian at Lv. 7, so you wind up with an even 14-14 Feat/Power split. For attribute allocations, I would ... Probably one of the best builds possible. High defense, high damage, especially with sneak attack. You even get a decent amount of skills in the early game, including persuade on Taris. Guardian can become a good caster if built right and gear plus force buffs can take your physical attributes to insane levels. All level ups into strength for a guardian build for sure, best way to avoid damage is to kill before they can even swing. If you want to use master valor, start with 15 and if not, 14 or 16. Just keep in mind that strength as a bonus (not base stat) has a maximum modifier of +10 so 20 strength from adrenal (6), valor(5), mastery(3 if LS) and ...Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ...Kotor 1 LS scout/guardian 5/15 build. So I have done a bit of research and I think this is the build I am going to go with but just wanted to see what people thought about it and if anyone had any changes they would make for me to consider :) As a side note I started with the character start up mod so I picked my own starting feats which were. I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc).

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Build help- Scout/Guardian. Hello all, Getting back into this game because it’s awesome but I would like some assistance with my build. So I’m primarily going for a melee build but I want force powers as well for buff and stunning enemies. Here’s my starting attributes: STR-14 DEX-14 CON-12 INT-10 WIS-14 CHA-14.

DS Scoundrel 7/ Guardian 13. This is a guide for my new favorite Dark Side build in SW:KOTOR1. I didn't think that anything could possibly top my previous LS build but i feel that this one is even better in my opinion. It trades a bit of debilitating power for even more melee damage. English isn't my primary language so don't be surprised if ...KOTOR 1 So I've been wanting to do a scout/guardian build and I wasn't sure what level I should save to. I was thinking of doing a 4-16 or an 8-12 after looking into feats and powers more and seeing what I would want when I saw that you would seemingly get an extra force power by going 7-13 instead of 8-12. Sure you don't get the free implant 3 ...KotOR 2 obviously not balanced real great because you get to the point where it almost doesn’t matter how you build them you just become super powerful. But force powers like force speed, force barrier, force shield all compliment the guardian class really well and you basically become and unkillable, unhittable, tank that kills everything in ...The release of KOTOR 1 on the Switch gave me the opportunity to try out /u/TangoSierraFan's Optimal Consular build, which turned into one of my favorite playthroughs. Highly recommended! As I contemplate a follow-up combat-oriented build, I'm reminded that there are multiple "optimal" ways to hack-n-slash through the game with lightsabers.I have seen a lot of discussion and inquiries from new kotor players about good/best character builds. Here is the one I use for my dark side play through. Scout 5/Jedi Consular 15. Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence ...A Guardian/WeaponMaster can do nothing but spam Force Lightning the whole game and still be fine.Also, Force Crush is available to ALL dark side classes, not just Sith Lord. As far as classes go: Sentinel=Consular>Guardian. (Sith Assassin>Jedi Watchman)= (Sith Maurader>Jedi Weaponmaster)>Jedi Master>Sith Lord. Boards.In a heavy armor build, the value of dexterity is severely compromised. Everybody's goin nowhere slowly; they're only fighting for the chance to be last. Nothing wrong with goin nowhere, baby, but we should be goin nowhere fast. Using heavy armor is a waste of a feat. The robes at the end game are better anyway.The Guardian UK is renowned for its comprehensive coverage of global news and current affairs. As one of the most respected newspapers in the world, The Guardian UK has built a str...KOTOR 1. I made a post a few years ago that detailed what I then thought was the Canon Build for Revan. Several hundred hours of gameplay later, I have a better understanding of the game's mechanics, and have developed a few contentious points against my older build. To begin with, canonical Revan was a duelist in Kotor 1.Pros. Most Vitality per level of any class. Only class to start with Heavy Armor proficiency. Only class to start with Heavy Weapon proficiency. Gains a Feat every level. Highest Attack stat of ...

dronemc 14 years ago #2. As Scoundrel/Guardian combo is ideally suited for a defense-oriented melee build that uses the force for buffs and healing. As such, offensive powers …CHA - 14. 1: Jedi Guardian(1): Class Skill Computer Use. 2: Jedi Guardian(2): Weapon Focus Blaster Pistol. 3: Jedi Guardian(3): Two-Weapon Fighting. 4: Jedi Guardian(4): …BY: Jared M. Star Wars : KOTOR is still by far one of the best Star Wars games of all time. Showing up on the scene in 2005 many people still play. Players can try six different classes which all have a variety of skills. Players start with three non-Jedi classes first. Scout, Scoundrel, and Soldier, then after your Jedi training three more ...Instagram:https://instagram. truist mint hill As I've said in various other threads, I personally prefer to skip DEX all together and put the points into STR on lightsaber heavy builds (which Guardians are-- use WIS for Force Power builds). Defense takes care of itself in this game, so focusing more on offensive output (particularly raw damage) as far as combat goes is the way to go. great clips delhi oh As for level distribution, I suggest 5/15 or 8/12 for Scout/Guardian due to the number of feats available to you. Jedi gain feats every 3 levels (though Guardian has more in other levels). Scout gains a feat at level 5 and 7, and Implant 3 at level 8. Combining these two factors together, your combinations are 5/15, 8/12 and the "I am ... lamar bmf real character KOTOR 1. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. It is designed with grinding out levels in mind to get max skill points early on in tatooine.Updated January 11, 2024. This guide explains the best builds for Guardian DPS disciplines in SWTOR that are optimized to perform extremely well in solo content. gem and mineral show wichita ks The details of the build are as follows: Class: Soldier -> Guardian. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. Once you hit … rachel stone car accident Of course there’s the lame dialog options, feeling like an asshat, etc, etc, but what really gets in the way of a dark side run is feeling like there’s just no way to craft a dark Jedi as powerful as a light Jedi. For instance, Light side Consulars get +3 to Charisma, plus the Circlet of Saresh, the Qel-Droma Robes, etc..The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master Speed for extra attacks. jamie tyler dc net worth As a parent or guardian, one helpful thing you can do to get your kids ready for adulthood is to teach them how to save money. Another great way to help financially prepare them fo... women of joy pigeon forge 2024 A Guardian with 10 WIS&CHA will gain 4 FP per level. BAB is +1 at Lv.1. Progression: +1 Every Lv. (20 Total) BDB is +2 at Lv.1. ... Skills were also useless in KOTOR 1 (aside from Persuade and Repair if you want to unlock HK-47's memory early) so I tend to go low INT. STR is almost always a given if you plan on using lightsabers, as …Yikes. Fighting Malak would be an absolute nightmare. This is extremely far from the "most powerful" and still has a lot of space for optimization. It's possible to create an optimal guardian build that kills Malak in two rounds and hits on every normal attack. 24. eagles steely dan setlist Consular is usually for advanced players because it's kinda squishy and requires you to think ahead a bit. You do more force power and force points, so eventually you'll be able to dominate with the force. But sentinel is well rounded and usually the better choice for a newer player or just in general. 1. Death_Fairy.Nearly all of Google's "right to be forgotten" requests have come from normal citizens trying to protect their privacy, according to a new report from the Guardian. By clicking "TR... broussard's funeral home nederland tx Light side Guardians get +3 to Strength and can still use the Dominator Gauntets, CNS belt, etc., which are better than any of the Dark side strength gear. I guess Dark Side guardians do get the extra 1-8 Bonus damage, but theres no way a DS guardian can run around using Master Valor all the time and that plus the LS +3 Strength mastery bonus ... honda dealer tucson The Guardian UK is a renowned news organization that has gained widespread recognition for its unique editorial approach. With a commitment to independent journalism and a focus on... cool math balloon defense tower 3 Caring for a child with autism requires parents to provide ongoing emotional and financial support. Autism can prevent children and adults from leading productive lives. Because of...KotOR 2 obviously not balanced real great because you get to the point where it almost doesn’t matter how you build them you just become super powerful. But force powers like force speed, force barrier, force shield all compliment the guardian class really well and you basically become and unkillable, unhittable, tank that kills everything in ...