Eu4 ideal army composition.

So it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post.

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Go to eu4 r/eu4 • by ... so I assume the problem must be with my army composition. I know that the utility of cavalry is limited for most nations so my usual army composition is mostly infantry until about the 1600s, with never more than 4 cavalry, and usually 1 artillery for sieges. After the 1600s I'll increase the amount of artillery, but ...We would like to show you a description here but the site won’t allow us.Ever wonder how to volunteer for the Salvation Army? Visit HowStuffWorks to learn how to volunteer for the Salvation Army and more. Advertisement At the mention of the phrase "Salv...Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...

Ideally you want cannons on the back row and infantry/cav (Composition depending on the nation you are playing) on the front row. Front fills in first and artillery isn't that useful until later techs. With Brandenburg I would recommend 2-4 cav depending on your income, 22 infantry and only 3 cannons for sieges as at tech 7 it is not worth the ...They deal a decent amount of damage especially if you're up a tech or 2 and have better pips. I tend to run 20inf Then fill combat width with cav. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little extra damage in fire phases. Hope this helps. 2.

Create one or two battle fleets (or more depending on how much territory you have to defend and how strong your foes are). When war comes you either join your trade fleet up with your war ships in order to battle enemy fleets, put trade fleets in port for safety or leave them be. It all depends on the war and what the threat is.Before each battle, hold down shift and click the consolidate button, this reshuffles your units to make as many full strength ones as possible, which in turn makes you more effective in combat. This also allows you to: Use 0 strength units to siege - right, put down your pitchforks for a second and allow me to explain.

Last year, I created this infograhic guide to help the community with their army and navy compositions. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game.Leaves the stack strong enough enough to hold out until reinforcements arrive, plus they are very effective on their own. I merge several of those for big fights …Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas.Just Google 'eu4 1.33 combat changes' and you'll see a big reddit post about it. Sorry not sure how to share it rn on my phone. Basically the other pips got more relevant, not just moral. Artillery is safer in battle but does retreat too from what I understand so you sometimes have to reinforce with them and not just infantry.

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Europa Universalis IV. Europa Universalis IV Player Resources. Thread starter vvvasi; Start date May 11, 2023; Jump to latest Follow Reply Menu We have updated our ... --Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on ...

Posted by u/SNRNXS - 2 votes and 3 commentsLet's make it more friendly: Damage = Troop count * Unit damage * (15 + 5 * Dice) * Damage bonuses / Tactics. The Dice bit is the important part. First of all, you get a base 15 and then 5*Dice, meaning that rolling a 0 does "Base" 15 damage, rolling a 3 does double that, rolling a 6 does triple, and rolling a 9 does quadruple damage.If you ever go for Aristocratic first idea in the first war against Ming if you're not confident or have scored trading in livestock via deving the shit out of your stated provinces or conquest, cavalry becomes better. And the higher your shock pip vs the enemy, the bigger advantage you'd get from cavalry.I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back.Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ...Go to eu4 r/eu4 • by ... Which means that the best army composition is achieved through sheer amount of money because it's so expensive to have 20+ artillery in the early to mid game. Regarding your question, half cav seems a bit much if you are playing a western nation after the first 80 or so years. It's probably good if you are Poland ...Last year, I created this infograhic guide to help the community with their army and navy compositions. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game.

Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... But i have a question about the ideal army composition for sweden (both early and lategame) and what ideas i should take. And also is there any other way to get the vasa dynasty than ...From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...Level 2 you want 1, level 4 2 and for level 8 you preferable want 4. But 3+ should work. 1: 40 infantry 40 arty. 2 : 40 canon for siege with 40k infantry in a province close as soon as you want to barage or an army appeoach, put your infantry with your cannon. 3: breach : pretty often in late game when you have too much milpoint.3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn't high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...

Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.We would like to show you a description here but the site won't allow us.

There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.When it comes to composite decking, Menard's is one of the biggest and most trusted names in the business. That's why we decided to take a closer look at Expert Advice On Improving...Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle.Also depends on attrition and up to date fort level. I tend to stick enough cannons in a stack so that it can reach at least 4, 5 preferably, in a siege, as long as the supply limit allows me to put 2~4 more infantry than cannon plus 2~4 cavalries.r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. MembersOnline. 350K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….

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When it comes to composite decking, Menard's is one of the biggest and most trusted names in the business. That's why we decided to take a closer look at Expert Advice On Improving...

The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.Lembley42 Mar 5, 2017 @ 5:38pm. 4 Infantry, 1 Husar, 5 Artillery is the best stack. Later on just double those numbers. You want equal frontline and equal backline so the infantry doesnt clog up the battle when the width is used up. Husar adds recon to the stack, which kills off enemy dig-in boni. Last edited by Lembley42 ; Mar 5, 2017 @ 5:38pm.TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5% more cost on 0/1/1 vs 1/0/1. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Then there are your filthy banners.Reducing maintenance is usually enough, but if you still have financial problems then something is wrong. I assume your army composition is too expensive, most likely too many cavalry. 2 cavalries in an army are generally enough for every nation throughout the game until you ditch them completely in the mid- to endgame, except specific ones that have significant cavalry boni like Poland or any ...Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments...For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.

That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) 16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.What should Qing army comp be? I just formed Qing in 1590 after conquering fully conquering Ming and claiming the Mandate. My army comp right now is 13/31/20 more or less. It's not very refined but I'm RPing and I thought it would make sense if it wasn't exact as a horde. Anyway, I'm now in chinese tech group and have 50/50 cavalry support ratio.This is the perfect army composition when you want to win a battle and are not constrained by force limit, money, manpower, attrition and other stuff that you might want to do with the army (sieging). So while the spreadsheet is not wrong, it is impractical for …Instagram:https://instagram. ucsd 2023 graduation Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments... cross county movie theater movies Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet. Hi y'all, so I'm adenine chunk new to EU4, only have about a hundred hours, and the thing that confuses me the maximum is us composed. How large infantry do I... amc conyers showtimes Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments per army, and most of my land can barely support 30. Should I keep that ratio and reduce... can dogs smell thc vape pens Are you intending on getting a new deck installed? If so, you are likely going to be interested in a detailed comparison of composite decking vs wood deck. Expert Advice On Improvi...A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry. mymortgage amerisave Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent. litetube.one You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat width of infantry and combat width of artillery, so front and back row ...the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least) happy tails grooming fairbanks : Get the latest Hindustan Composites stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies StocksThe help thread has a list of resources, including one on army composition based on tech level. Reply. JackNotOLantern. •. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16. lux theatre biloxi Dec 3, 2013 · The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ... derek dietrich net worth MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ... is nozin safe Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent. sushi kaunta Go to eu4 r/eu4 • by noobuser838. Army compositions . In general, what is the best army composition to deal the most cassualties? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by ...Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes.